The map editor thinks that idX and idY are the same territory – even though they encompass a different set of tiles. This makes it impossible to set the individual territories’ properties, as you’ll always be changing both territories. Heres an index of articles Unturned Map Editor Backing Up Your Maps Youtube finest After just using characters one can 1 Article to as many 100 readers friendly editions as you like that individuals notify as well as display Creating stories is a rewarding experience for you. If you change idX to ocean/arctic, you also change idY to ocean/arctic and vice versa. to A simple your on invite unturned link discord-gg maps-discord 8t7uukq- how video backup. Every change you make to territory with index X (idX) will also reflect in territory with index Y (idY), where idX=idY (as far as I can tell). So what happens when two territories share an index id? Fun things. I haven’t been able to ascertain by what logic it assigns the “extra” index ids. Or something else that is in the interval 0-255. General Once the editor is loaded up you can navigate your world by holding the right mouse button. Unturned Map Editor Tutorial on how to create your own basic map, and where to find it once it is created. Instructions on how to use it are available below. this is updated as of 9 15 2016.unturned map editor playlist:https. The map itself is made of orange and gray tiles, likely a reference to the placeholder texture map developers use. It can be accessed by pressing the 'tutorial' button within the 'play' section in the main menu. There is a built-in level editor available on the main menu for you to easily create your own map. An unturned map editor tutorial on how to use the material tools within the terrain tab. It is where new players learn the basics of Unturned. So while territory Xmax has been assigned an index id of 255, territory Xmax+1 can get index 1 again. Maps in Unturned are the worlds that players can explore in both single and multiplayer. To start with, it appears that the counter restarts at some point and starts assigning index ids to territories again. So what happens when you go over the hardcap? All kinds of wonky behavior. It appears that the map editor loads the territories and assigns them an index id sequentially, so it starts by giving the first territory in the array index 0, the second territory gets index 1, and thus we continue X=n+1 until X=255. So that’s the hardcap, which means that we can currently never have more than 256 territories in total (counting the initial ocean as 0). When you surpass 255 territories, the editor throws index errors (visible in the diagnostics report), because you’ve gone over the hard limit. Explanations, tips and tricks about the Unturned Map Editor and the basics of mapping. There is a hardcap of the index at 255 - 256 index ids in total, as we are counting the initial ocean as index 0. The hardcap has only been verified on a Huge map, so YMMV. There appears to be two caps, one hardcap and one softcap.
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